Voxel engine in Silverlight 3 - Homage to .NET Open Space 2009

Back in the early days of computer gaming one may remember the Comanche flight simulator. The simple 3D engine used for this and other games is based on a so called voxel rendering engine. Searching the Internet for this technique I found this nice article from Alex Champandard and this one from Codermind. Putting two and two together, again I paid attention to the WriteableBitmap class that is part of Silverlight 3.

To emphasize the .NET Open Space 2009 that is starting tomorrow here in Leipzig, I used a special background texture for the sky. Just press the start button and use W-A-S-D of your keyboard to fly around the terrain. I will clean up the sources after the upcoming and put it here on my blog. So stay tuned.